Can You Identify These '70s Toys From an Image?

By: Staff
Image: Youtube

About This Quiz

The '70s was one of the funkiest times in human history. People weren't afraid to be weird or to be themselves - whether those things overlapped is another story. And if you think the happenings of that decade didn't affect the toys, you're wrong. We're going to show you a list of the decade's most popular toys, and it's your job to correctly identify what they are. Think you've got what it takes?Β 

Dolls like trolls with their wacky hair reminded us of how colorful that time was. Toys like the Lite Brite gave us a hint of what was to be expected in the '80s, and inventions like the Pogo Ball reminded us of how people danced at festivals like Woodstock.Β 

Of course, there were toys that would go on to have immense success and long futures, like the Easy-Bake Ovens, Strawberry Shortcake dolls, Rubik's Cubes and My Little Pony figurines. Other toys, like the Nerf Balls, Barbie, Hot Wheels andΒ  Star Wars Figurines, went on to branch out and inspire other toys, most of which are still available today.

So, if you're enough of a toy fan and you think you've got the chops to ace this quiz, let's get started!


This memory game tested players with a series of lights and tones. Each player would be required to repeat the sequence made by the electronic game. As the game progressed, the sequences would become longer and more complicated.

This game started off as a pen and paper game but evolved into a physical board game when it was released by the Milton Bradley Company in 1967. Currently, Battleship is being produced by Hasbro.

The robots were named Red Rocker and Blue Bomber; this game features two dueling robots, controlled by players. The aim of the game is to deliver a knockout to your opponent.

These pieces of plastic sheets came with bordered drawings or blank pages. After the user colored and cut their design, the plastic was placed in the oven where it would shrink down to size, making the plastic thicker and the colors more vibrant.

Produced by Kenner in 1973, these baby dolls could eat, drink and make a mess. The dolls came in blonde, brunette and African American varieties.

These balls dominated the 70's; Nerf promised that it would not damage lamps or break windows, making it a safe indoor ball.

The circular playfield housed four pastel colored hippos of yellow, green, pink and orange. When the marbles were dropped, excitement erupted, and the player whose hippo ate the most marbles from the board was the winner.

This was a dustless chalkboard created by Japanese engineers; a plastic pen would connect with dark magnetic dust behind a slate to produce works of art. An erasable arm could be used to clean the board.

The king of action figures, G.I Joe, produced this talking 12-inch astronaut clad version of the action figure. It included a realistic space suit, gloves, boots, space camera, propellant gun, dog tags and an air conditioner.

The Evel Knievel stunt cycles came in many different poses of the legendary stuntman doing his amazing feats, with his bike of course.

Introduced in 1963, this utility toy used a 60-watt bulb to power the oven. The Easy-Bake Oven also included different mixes and cake pans.

This toy brings a euphoric and giddy feeling to the user, the Sit 'n Spin consists of a solid base with a steering wheel poking through the middle. The spinner twists the steering wheel to go around in a circular motion.

This speedy spelling game involves players making as many words as possible from 16 letters placed on a square letter grid.

Dubbed Toy of the Year in 1967, the Spirograph used two plastic pieces and a pen to make elaborate shapes and swirl art.

This action figure was fashioned after the half-man, half-robot action star Steve Austin, from the series named "The Six Million Dollar Man."

A light bulb had to be installed behind the screen, which was made up of a grid filled with holes that colored pegs would fit into to create illuminated designs.

This was a six-sided cube, with each side having a different color. The aim of this toy was to scramble the colors, then restore the colors back to a uniform solid color on each side of the cube.

This doll was a muscularly built doll with the ability to be bent, pulled, tied and twisted by the user, always returning to its original dimensions when play was over.

This four-player board game's aim was for a player to reach his home section on the board first. A player's piece could be captured by another player landing on that player's space, which was known as "aggravating."

Produced in 1975 by Gary Dahl, these pet rocks came in custom-built cardboard boxes for $4 each. Dahl sold 1.5 million Pet Rocks and became a millionaire.

This toy came with reels that depicted everything from cartoons, movies, travel catalogs and more. The Viewfinder was red and had a glasses-shaped viewing port and a dial that would change the reel image.

These ear-splitting, heavy yet small balls on a string were highly addictive. The toy was pulled from the market in 1971, because of its explosive properties.

This is a video game console, released in 1977 by Atari, Inc., originally sold for $199. This console was equipped with a Combat cartridge and two joysticks.

Built with crazy contraptions, this board game was made to catch a mouse. Each player received a plastic mouse piece, and the aim of the game was not to get caught.

This game featured a large pair of free-standing pants and 16 ants. These springy ants came in green, red, yellow and blue. Each player had to get all of their colored ants into the pants before the other players.

Giant inflated boxing gloves offered tons of fun to users. These safe boxing gloves came in a variety of colors and were deemed to be "more fun than a pillow fight!"

The two white knobs attached to the face of this game were used to create drawings on the screen; a quick shake of the screen made the images disappear.

This rag doll was fashioned after the children's book character Holly Hobbie and was launched in 1975 by Knickerbocker Toy Company.

The first electronic handheld game was produced by Mattel Electronics in 1976. The aim of this game was to get your car - or blip - from the bottom of the screen to top of the screen four times, avoiding swerving cars, to win.

First introduced in 1966, this addictive game involved a plastic barrel and 12 monkeys with outstretched hands. The aim was to connect as many of these simians as possible into one long line.

These soft-bodied dolls were produced by Mattel in the 1970s. The three original Baby Beans included Bitty Beans, Black Bitty Beans, and Booful beans.

Powered by six AA batteries, this hand-held game was divided into three sections. The bottom part contained the buttons, the middle part held the keypad, and the top part housed the speaker.

This playset came with a freestanding tree base and house affixed to the top. It offered a place to play with wobbling Weebles.

This advanced version of tic-tac-toe consisted of a raised board. Players earned a chance to put either an X or an O when that spot was conquered by throwing a beanbag to claim it.

Players would take turns spinning a pointer on a plastic board that would give them the location to put hands or feet on a plastic sheet filled with colored circles, placed on a flat surface.

Two players were pitted against each other in this battle of codebreaking; the maker would set up a four-color peg code, and the breaker would try to guess the code.

Marbles were dumped into a hopper, and each player had to push a button to fill their channel with five marbles. Whichever player's tray was filled with their own marbles and the cat's eye was the winner.

This fun and zany game by Milton Bradley, introduced in the mid-1960s, involved players removing objects from a patient with a pair of tweezers, without touching the sides of the compartments.

This educational game's aim was to teach players how to count. Each player started off with a cherry tree filled with cherries to be picked; the first player to fill their bucket with ten cherries would shout out "Hi-Ho! Cherry-O."

Originally, this toy came with a Webble Mom, Dad, sister and baby. The egg-shaped family could not be knocked down or pushed over because of a counter-weight technology that was part of its design.

This noisy toy would be pushed around by a steering stick. It consisted of a plastic dome filled with brightly colored balls that would fly and hit the dome, causing a popping sound. A huge hit with toddlers!

This two-player game involved each player taking turns dropping their discs from the top into a six-row, seven-column standing grid. This game was produced by Milton Bradley in 1974.

Also known as Sequence, the aim of this game is to form rows of five poker chips onto the board by placing a chip on the spaces corresponding to the cards played from a hand. This game can be played by up to six players.

Durable and innovative, this five-inch-tall stepping toy has a braided handle and is available in green, purple, yellow, blue and red. Users would place the Steppers under their feet and use the handle to keep them in place while they stomped around.

This Milton Bradley game required a steady hand; it consisted of a little plastic man perched on a glacier of plastic ice. Players needed to be delicate and strategic in breaking the ice.

This big, yellow, bald plastic head was the target for four catapults. The goal was to flip as many tokens into Mr. Mouth, which would be chewing. Whoever got all their tokens to enter the mouth first would be the winner.

This was the first commercially successful arcade game for home televisions. It featured a simple two-dimensional table tennis game.

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